Showing posts with label Social Product Development. Show all posts
Showing posts with label Social Product Development. Show all posts

Sunday, May 1, 2011

Push or Pull: Change Management for Social Product Development

A colleague pointed me to the article „How to Encourage Staff Interaction Through Social Media“ in CIO.com. Daniel Gasparro, Executive Director and CIO, Howrey says „Encouraging collaboration, especially through social media, should be viewed as a change-management effort focused on the culture of your organization.”

I tended to think of the social computing as a nobrainer - with an almost iPad-like pull effect. In the context of change management, it is rather on the solution side of things than on the problem side. But the article certainly has a point: if the hierarchy isn't engaging in social computing and leading by example, the staff won't engage either - bad for collaboration...

On the other hand, I still believe in the pull-effect of social computing: people like to work with other people (rather than with “the computer”), i.e. the social component satisfies some basic needs. Being able to contribute to a community, to be recognized by your peers and to get your problems solved with the help of others is motivation enough.

Conclusion
Apply basic change management principles when introducing social product development methods. Management must engage and lead by example, early adopters should be rewarded and successes should be communicated broadly.

What are your experiences regarding push or pull when introducing social product development?

Tuesday, April 19, 2011

The engineering workplace 2020 at BMW


I found the presentation from BMW’s CIO Erich Probst at the ProSTEP-iViP Symposium 2011 quite interesting. In his keynote, he presented the following slide (I took the freedom to translate it to English) on the engineering workplace 2020:

Engineering Workplace 2020 (Source: Erich Probst, CIO BMW)

His thoughts are mapping very well to my earlier posting on The future workplace in engineering. Regarding the attractiveness for digital natives, he adds the aspect of gaming to the use of social computing. He also addresses the potentially stressful flexibility of working in an “always on” mode.

Semantic Consolidation – Bits of Wisdom
The future workplace must support the engineer in dealing with multiple channels, e.g. by the use of Web 2.0 patterns such as aggregation, syndication and mashups. I don’t want the same bit of wisdom on Twitter, recommended by 5 friends, through an email notification and finally discussed at the good old coffee machine. This requires more than portal-like integration on the GUI level. It would require integration on a semantic level in order to identify that bit of wisdom. It’s then up to the user to determine the best channel to access this information. And it’s up to the systems to ensure that this information is not delivered redundantly to the same user.

Dr. Matthias Zagel from Consentor presented on a related topic at the same symposium with his speech about Networked Product Development. Their approach is to identify parameters that are relevant for coordination in a team. All discussions and decisions are organized around these parameters. They become a new PLM structure – next to product structures, functional & requirements structures, WBS etc. – to organize collaboration, decision making and knowledge management. On the one hand, I realize that it is already challenging to master the classical PLM structures. But on the other hand, I feel that Consentor’s approach of self-organizing collaborative processes supported by social computing is an innovative approach that points into the right direction. What do you think?

P.S.: the presentations are available at www.prostep.org for registered members of the ProSTEP-iViP association.

Sunday, March 6, 2011

The future workplace in engineering



Does your company have an IT policy? If yes, chances are that it talks about the Internet to be used only for work-related purposes etc.. Newer versions of these policies even deal with social media, probably by banning the use of Facebook, Twitter and even blogs during work.

I always wondered how people can even get their work done in such companies, not to speak of outperforming the competition. Being able to listen and potentially communicate with your customers, your competition and your potential future workforce is a competitive necessity.

Marianne Levinsen, Futurist and Chief of Research at the Danish centre for future studies, describes the digital natives as a pretty challenging future workforce. The border between private and work life just disappears when you are connected to your colleagues in a social network and when you are “always on” with your mobile phone. OTOH, she also points out the gap between the different generations and the resulting challenges in motivating them. I just ordered "The 2020 Workplace" in order to dig into this topic.

The 2020 Workplace: How Innovative Companies Attract, Develop, and Keep Tomorrow's Employees Today
(Amazon affiliate link)

Luckily, engineers tend to embrace the new stuff a bit faster than others. Social Product Development gives us a glimpse at the future workplace in engineering. And for the others, it might be a good start to loosen up the IT policies and start using social media for business benefits. What do you think?

Thursday, February 24, 2011

iEverywhere – or challenges in open innovation

Just when I was working on two big i’s in open innovation – incentives and intellectual property - BMW launched it’s new sub-brand BMW i . 



I specifically noticed the founding of BMW i Ventures, a venture capital company in New York City. The objective is to substantially increase the offering of mobility services for BMW. They are looking for “promising services that fit to the BMW i brand and improve personal mobility in urban areas and deliver extra comfort or smart advantages (intermodal travel, smart parking, recommendations, communication etc).” You are asked to upload a business plan (management summary – up to 20 MB :-))  BMW will then review this plan and might eventually invest – the VC is backed by $100 million.
Incentives – money or fame
Now that is one sort of incentive, and there are other innovation challenges that offer monetary rewards in the range from a few $ up to millions. I recently blogged on the Airbus Fly Your Ideas challenge, awarding 30.000 EUR to the winning team.
Another motivation might come from the desire to get a specific product, service or feature. Or just to get a bug fixed in a piece of software. But even here – people begin asking for money before submitting a bug with a detailed documentation for reproduction and potentially some analysis.
It seems as if the classic, altruistic reasons for participating in open innovation such as fun, recognition or curiosity gradually fade away.

Intellectual property
When it comes to copyright, patents and trademarks, the open innovation model faces another challenge. One problem with IP is that it can only be asserted in court – and the jurisdiction differs from country to country. This certainly doesn’t help when you want to collaborate with a global community of unknown people.
So it’s important to establish clear rules regarding IP at the beginning of an open innovation project. There are many different IP models, e.g. the negotiation of IP rights between solvers and seekers as in InnoCentive, open source based on copyright such as in Eclipse or the transfer of all rights such as in Airbus FYI.
What do you think about incentives and IP as challenges for open innovation?

Oh, and by the way: Apple does not have a copyright, a patent or a trademark on the letter i – although they have a pretty impressive list of trademarks.

Friday, February 18, 2011

Social Product Development: Hype or Chance?

I would like to thank my fellow PLM Consultant Christian Neumann for the contribution of the following guest post:
With the definition of social product development and first business examples of already realized concepts with innovative web 2.0 based software, one question is yet not answered. By using social product development tools and methods, why should this concept speed up your product development and in which stage of your product development process is this concept actually helpful or needed? Is there a conceptual focus on consumer products only, or is it even possible to have  customers develop vehicles?
Idea generation:
Sharing of ideas by company-organized web communities is a very popular application using web 2.0 technologies. Some examples of companies, especially for consumer products, using web based generation methods (e.g. BMW: Customer Innovation Lab) are well known. The obvious motivation for this is to think of the company as innovative (as a marketing effect) instead of getting radically new ideas.
Idea evaluation:
To evaluate already created ideas according to strategic and business ambitions (e.g. strategic product platforms, strategic patents) is a tough task for companies. Quirky is using the web community to evaluate ideas as a first step according to customer benefits and acceptance. As a result of early stage evaluation by customers, the business economic value of these ideas will be more visible. This approach by Quirky reduces investments and effort in proof of concept or the creation of product prototypes.
Pilot application, prototype development and testing:
Investments in prototypes are mostly necessary to check or pilot the application before the production process can start. Windchill SocialLink by PTC already uses functionality of social product development to communicate via web in real-time, sharing of development related informations or chat via instant messaging with worldwide distributed internal development departments. The connection of external development service companies or customers with development skills (using CAD software as freeware) in the prototype development process can be the next evolution to speed up the development process.
In summary, as a very short analysis, social product development as a PLM method has found a way into departments of product development. Social product development is a method to detect market trends, business opportunities and customer needs in the early stages of the product development process. The customer is reflecting his personal needs himself and is proud to have created and developed his own product.

Sunday, February 6, 2011

Fly your ideas – Open innovation the Airbus way

In my search for real-world manufacturing companies using social product development concepts, I found the Airbus Fly Your Ideas challenge. Let's analyze how this works:

Basic Approach
“Airbus Fly Your Ideas is a contest that challenges students worldwide to develop new ideas to deliver a greener aviation industry.” Students from around the world are asked to form teams and submit ideas on a pre-defined theme. In 2011, this theme is the “Environmental Life Cycle Approach”, i.e. an environment management system from design until end-of-life. The ideas are evaluated and filtered over 3 rounds before a final presentation at the Le Bourget Air Show in Paris in June 2011. This video introduces FYI 2001.

Social Product Development methods employed
Although the FYI challenge is accompanied by a Facebook page, this seems to be a rather traditional approach to open innovation. The ideas are submitted as a project proposal via an online form in round 1. A video about the team and the submission is to be uploaded in round 2. But the evaluation of the ideas is done by Airbus mentors and a jury, i.e. there is no open rating / ranking. This is probably due to the fact that the terms & conditions clearly state that Airbus owns the intellectual property on all ideas submitted.

Incentives for participants
The 5 finalist teams will be brought to the Le Bourget Air Show with a chance to win 30.000 EUR, 15.000 EUR for the runners up team. The FAQ lists the following additional incentives for the participants:
  • Interaction with and coaching from Airbus employees
  • The chance to develop their teamwork skills
  • The opportunity to enhance creativity and innovation skills
  • The chance to improve their project development & presentation skills
  • Working with other nationalities
  • Learning more about Airbus and the aviation industry
  • Feedback on their ideas from industry experts

Benefits for the company
For FYI 2011, over 2.600 students from 75 countries have registered, i.e. over 300 teams completed round 1. The FYI 2009 resulted into similar impressive numbers.
  • Innovation: Airbus owns the intellectual property and is actively seeking for diverse teams with technical and business backgrounds.
  • Positioning: by providing a theme, Airbus focuses the results around topics such as environment, eco-efficiency and sustainability – and positions itself in the center of these topics.
  • Recruiting: the FYI challenge is open to students – and only to students. Despite the FAQ saying “it is not part of the company’s recruitment process or a vehicle to recruitment”, Rachel Schroeder as the head of Airbus employment marketing sees it as an opportunity to connect with students and to get them involved.
To me, this looks like a very successful example of open innovation – with more focus on innovation then on open. What do you think?

Tuesday, February 1, 2011

Social product development. real world examples

In the last post Social Product Development defined, I planned to focus on real world examples of companies using social product development.Well, I just happened to read an excellent article from Jim Brown from Tech-Clarity pointing to the SPIKE awards.This award has been initiated in 2010 by Kalypso, pdma, Tech-Clarity and Lifecycle Insights. It recognizes the best use of social computing to improve product innovation.

Winners of the SPIKE award 2010 were chosen from the categories life sciences, consumer products, manufacturing and technology. My focus being PLM in the manufacturing industry, I was eager to find out about the manufacturing winner Quirky.This is certainly a nice example for open innovation and a creative business model. The actual manufacturing of physical products is just a small part of the overall solution that Quirky sells.



So; I'm continuing to watch out for the application of social product development in more traditional manufacturing companies.

Sunday, January 30, 2011

Social Product Development defined

Over the next couple of blog posts, I would like to explore the field of Social Product Development. So let's start with a definition:

Coming from the PLM perspective, I won't spend much time on defining PLM – I will just go with the CIMdata definition of PLM as:
A strategic business approach that applies a consistent set of business solutions that support the collaborative creation, management, dissemination, and use of product definition information
Supporting the extended enterprise (customers, design and supply partners, etc.)
Spanning from concept to end of life of a product or plant
Integrating people, processes, business systems, and information

The issues in defining the dynamic topic of social computing or Web 2.0 are well described in
Web 2.0 Architectures: What Entrepreneurs and Information Architects Need to Know
(Amazon affiliate link)

As a starting point, the book cites the famous „What is Web 2.0“ article by Tim O'Reilly and the table comparing old Web with Web 2.0:

Web 1.0

Web 2.0
DoubleClick
-->Google AdSense
Ofoto
-->Flickr
Akamai
-->BitTorrent
mp3.com
-->Napster
Britannica Online
-->Wikipedia
personal websites
-->blogging
evite
-->upcoming.org and EVDB
domain name speculation
-->search engine optimization
page views
-->cost per click
screen scraping
-->web services
publishing
-->participation
content management systems
-->wikis
directories (taxonomy)
-->tagging ("folksonomy")
stickiness
-->syndication


More basic, let's consider the following technologies Web 2.0:
  • Blogs, wikis and other community spaces for collaboration
  • Real-time communication and sharing including status updates and presence detection
  • Profile pages of experts – making their specific skills searchable
  • Social search mechanisms including rating and tagging
The book goes beyond such a list of basic technologies and extracts some patterns that characterize successful Web 2.0 companies:
  • Participation – Collaboration among self-organizing communities
  • Mashup for content aggregation
  • Collaborative tagging or folksonomy
  • Rich user experience or rich internet application (RIA)
  • ...

With this, lets define Social Product Development as the use of Web 2.0 technologies and patterns for PLM.


This picture is catchy, but I think it also is misleading: the intersection is just too small. I would consider social computing more as an infrastructure upgrade for PLM – especially for the collaborative pieces of PLM.

In the next posts, I would like to focus on
  • real world examples of companies using social product development
  • best practices for the implementation of social product development
Please share your descriptions and links in the comments section of this post.